Eleven is the next step in our journey to creating a fully immersive system. A simulation sphere elevated above an electromagnetic base, allowing dynamic movement with near zero latency response derived from internal user input. What you see and do on screen is kinesthetically translated to your body.
The purpose of ELEVEN was not to ground ourselves in what we know to be possible today, but to imagine what could exist 20/30/40 years in the future. I didn’t want to design just “improvement” but rather a hypothetical, crazy moonshot to imagine the next big advancement in the VR industry.
After the idea came to mind, sketching basic forms was the next step, followed by detailed interior and exterior design. Hypothetical mechanisms were integrated so the viewer can see this product may be able to exist some time in the future. CAD was done in Rhino, working out ever tiny little detail. Final renderings were done in Keyshot and finished up with Photoshop, Illustrator and After Effects.
Mechanical Engineers were heavily skeptical about the project, which made me happy because I wanted to do something crazy, that made people question the existence of such product. Without questioning ourselves, there would be no improvement and we wouldn’t be where we are today. I learned that modeling a detailed large product was difficult with one person.
Don’t just design comfortable objects!