Frail is a fictitious film story about a concubine’s struggles to find her identity within her new family. It is one of the optional sequences that our featured artist Ash Thorp, challenged his students to create, during his Main Title Design course on Learn Squared. In Lessons 6 and 7 of the course, he demonstrated the complete design, 3D, and compositing techniques he used to create the styleframes, as well as how he pitched and sold his ideas to his clients. His goal with these two very intense lessons is to prove how powerful simple tools can be when used in the right context, and how substituting 3D for live-action can save time and resources. Read on and enjoy!

I created Frail for one of my lessons on my “Main Title Design” class at Learn Squared. This process was created to explain how I go about creating 3D only content for film work.
– Ash Thorp



The basic premise of the brief was a concept film about the struggles that a concubine faces when adjusting to her new family. I built all of the visuals around displaying these concepts and ideas hidden through out.

– Ash Thorp




This project took me about a week total to complete from start to finish.
– Ash Thorp





I based the idea on the concept brief which was designed around capturing the growth and pain of a concubine’s life. This was all around designing from simple core themes and elabortaing on them visually by finding double meanings in symbols and and icons found in nature and humanity.

– Ash Thorp




I used Photoshop, Illustrator, Bridge, Mind Node Marvelous Designer, and Cinema4D with octane renderer. My favorite quote is “Happiness is a choice”.

– Ash Thorp


Check out the full video on this link.


Ash Thorp is a Graphic Designer, Illustrator, Artist, and Creative Director for a multitude of media, including feature films, commercial enterprises, and print. With an exceptional style of his own, he has quickly gained recognition among the industry, most notably for his role as lead graphic designer for Ender’s Game and Total Recall. He has also contributed to the design direction and concepts for Person of Interest, Prometheus, X-men First Class, the Amazing Spiderman 2, and many more titles. His work has been featured on Motionographer, ImagineFX, Kotaku, and Art of VFX.

In addition to these feature projects, Ash Thorp is further fueled by his internal drive to develop his own signature imprint on the industry. He directed an international team of over 30 members on the Ghost in the Shell tribute titled ‘Project 2501’. He wrote and directed the main title for OFFF Barcelona 2014 alongside acclaimed director, Anthony Scott Burns. He has created feature film tribute prints for Mondo. He launched his own series of illustrations titled ‘Lost Boy’, which is in development for additional media to be announced soon.

Compelled to give back to others, Ash Thorp has travelled the globe to speak at conferences and help share his journey and industry lessons with other creatives. As creator and host of ‘The Collective’ podcasts, he developed this series in an effort to connect artists together. The topics of conversation are diverse, but they are filled with great advice, humor, industry lessons learned, costly mistakes experienced or avoided, and most importantly, it’s aimed to help motivate one another to live out your passion.

See more of his amazing artworks in Behance and his website.