PRISM proposed a conceptual design of the second-generation HMD to complement the disadvantages of the first-generation HMD. It is designed small and light enough to be used like a headset. It can be used in headset mode or MR mode depending on the situation.
The PRISM is always available in everyday life and may be more familiar to consumers who are still unfamiliar with the HMD.

As VR·AR content increased, HMD was released in various companies such as HoloLens, gear VR, HTC Vive, Google Daydream, Sony’s PlayStation VR and so on. Now the regrettable part of HMD has high volume and also heavy. So when carrying it everyday life there are constraints of very difficult place to take around.
PRISM is simply designed with geometry behind it. Simple but hidden details are complex designs.

I sketch based on inspired things first. I sometimes sketch with a pen or colored pencil, or sometimes with an iPad. 3D work on sketches and 2D drawings. 3D programs use rhino and rendering is keyshot. In the last stage, I calibrated it with Photoshop.

My friend designers and professors praised me. I was able to acquire a lot of knowledge by studying the HMD. The potential for future VR devices is limitless. I also look forward to seeing what type of device will be developed. I hope that my design will be used for the development of hmd of many companies in the future.

I’m going to show you a variety of work in the future, so look forward to it.

jonggun kim

I was born in 1991 and live in Seoul, Korea.
I am currently attending a master’s degree in product design at Hongik University. My design philosophy is human-centered design. I’m going to continue to show my work.