My 3D asset represent a Sci-fi machine gun.
The idea comes from a concept by Carlo Balassu.
It was modeled with 3D the software Foundry Modo and textured (later the unwrapping) with Photoshop.
This asset is good both for movies scenes and videogames.
This 3D model comes from a 2D concept by Carlo Balassu.
I fell in love with his drawing style and wanted to create in 3D the picture he made, trying staying as close as possible to the original concept.
Materials and colors were choosen interpreting the concept.
I used only one 3D software which is Foundry Modo, but any 3D software is good to model that.
First of all, I studied the 2D draw, which is in perspective, trying to figure out proportion and volume of each single object in it.
Then I started creating primitive solids (like cubes, cylinders, etc.) trying to get the block out (the general shape).
After that, I proceeded adding details more and more.
When the modeling was finished, I continued with the UV unwrapping and then with the texturing in photoshop.
Last but not least, it was the lighting on the scene and the final renders.
People responded good to my project, they recognized in me skills in hard surface modeling, but not only.
It isn’t the first time I do an asset like that, and even if the production process is well tested, there is always some new skill I use to increase the pipe line speed.
If you enjoy this model and want to see more, get in touch with me.
Feel free to contact me to propose me projects, I’m based in Milan (Italy) but I’m available to move abroad or remote working.